Using the Simulator
The Simulator tab has the things which vary while you look thru the sights, and the "Head-Up Display".
Select a Target
There is a drop down list of target images to use. The images are stored in the \targetw\ directory.
If you save a .bmp, .gif or .jpg
into this directory, you can use it as a target.
You can set the height and width of the target, the computer will scale it based on range and Zoom.
If you right click on the target, it will center itself on where you clicked. If you hold down the right
mouse button you can drag the
target around.
- Transparent targets
You can make part of the target transparent, the same as transparent sights. It just to make it look
nicer, it doesn't have any
practical value.
With a full color graphic, just make the transparent part white in MS Paint, and save it in the
/sightw/ subdirectory.
White has to be pure White, or (Red:255, Green:255, Blue:255).
You can switch transparency off on the "Simulator Controls" tab, since a lot of paper targets
are supposed to be white, not
transparent.
» See also: Reticle Graphic
Range, Zoom, Wind and Target Speed
Hopefully the sliders are self-explanatory. They override the settings on the "Input" tab.
The Movement Angle has a circular angle display to show you what the angle looks like. You type in the
angle or change it with
the slider. Usually left or right (270° or 90°), but you can have something moving uphill (0°)
or downhill(180°). If you are shooting
downhill at a target that is running away from you, it will seem to move upwards in your sight picture,
for example.
Group Circle and Point of Aim
The group circle is important. Check this box and a circle appears, showing where your bullets will
go, based on wind, movement,
range, weather and the ammunition you are using. This a bit like a fire control computer on a tank.
You can move the sliders and
the angle knob and watch the circle move around. This uses the same ballistics model as the graphs and
text tables. The "Group
Size" setting on the Simulator Controls determines your group size. You can see at what range the
group gets bigger than the
target, for example.
The ammunition you are using is the ammunition on the "Input" tab. The temperature, pressure
and altitude come from the"Input"
tab too.
The sliders override the "Input" tab settings for the simulator.
You can look at the graphs and tables for a while and go back to the simulator. So you see how
the theory works in practice.
The Point of Aim is the opposite of the group circle. The Point of Aim crosshairs show the spot you
need to aim at to hit where
the crosshairs are.
You can use the Group Circle and/or the Point of Aim, or use neither to test your skill.
» See also: Group Size
Firing
Click the fire button if you are happy with the position of the sights in the display. Bullet holes
will appear until you run ot of
ammo. Press reset to reload on and the bullet holes are cleared. If you move the target the bullet holes
will move with it. The
bullet holes don't get saved, so you always have a fresh target when you start the program.
Instead of using the sights picture, you can left click on the display using the mouse pointer as your
sight.
Some targets have red and blue areas.
» See also: Scoring
Session and Scenarios
When you save on the Input, Table or Graph screens you save the load information. When you save on one
of the two Simulator
tabs you save the current Simulator "Session". That includes all the Simulator Controls, plus
the Target and Sights you used.
A "Scenario" is just a series of Sessions. If you call your first session "Deer1",
another session "Deer2", and another session
"Deer3" you can use the arrows to move from one session to the next. So you can simulate a
course of fire in a competition, or
have a bear charge at you from 200 yards. Sniping in Stalingrad, Hostage Rescue, Dinosaur hunting, or
use pictures from you
hunting grounds for a virtual hunt. The program keeps an overall score for the scenario, as well as
the score for the current
session.
If you create an interesting scenario you may be able to upload it to the forum, that would be fun.
Free Ballistic Simulator Software updated Sunday August 01 2010 at 11:43am. Email Frank Clarke About Frank Clarke |